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Index of Content by Donald Tyson



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Contributions by Donald Tyson

  • Black Magic – Mabon 2007
    • The Malleus Maleficarum
    • Daemonologie
    • Cornelius Agrippa
    • A. E. Waite
    • Sacred Magic of Abramelin
    • Theurgia and Goetia
    • High and Low Magic
    • The Grimoires
    • Black Mass
    • Black Pact
    • Christian Fundamentalism
    • Church of Satan

  • The Definition of Magic – Lughnasadh 2007

  • Esoteric Energy
    • Mana
    • Power of Change
    • Subjective and Objective Change
    • Three Stages of Energy Manipulation
    • Esoteric Energy in Image Magic
    • Psychic Energy
    • Probability Shift
    • Miraculous Effects
    • The Divine Source
    • Veil of Unknowning
    • Cosmic Trigger
    • Sea of Possibilities

  • The Game of Tarots by Antoine Court de Gébelin – translated from the French by Donald Tyson – February 2007
    • The Game of Tarots
      • The surprise caused by the discovery of an Egyptian book
      • This Egyptian book exists
      • Article I – Allegories presented by the cards of the game of Tarots
      • Atouts
        • Number 0, Zero – The Fool
        • Number I – The Game of Cups, or the Juggler
        • Numbers II, III, IV, V – Leaders of Society
          • King and Queen
          • High Priest and High Priestess
        • Number VII – Osiris Triumphant
        • Number VI – The Marriage
        • Numbers VIII, XI, XII, XIII – Four Cardinal Virtues
          • Number XI – Fortitude
          • Number XIII – Temperance [recte: XIV]
          • Number VIII – Justice
          • Number XII – Prudence
        • Numbers IX – The Sage, or the Seeker of Truth and Justice
        • Number XIX – Sun
        • Number XVIII – The Moon
        • Number XVII – The Dog Star
        • Number XIII – Death
        • Number XV – Typhon
        • Number XVI – The House of God, or Castle of Plutus
        • Number X – The Wheel of Fortune
        • Number XX – Card badly named the Last Judgement
        • Number XXI – Time, badly named the World
      • Article II – Suits
        • This game is based on the number seven
        • Eastern names preserved in this game
          • Tarots
          • Mat
          • Pagad
      • Article III – The way in which one plays Tarots
        • Manner of dealing the cards
        • The manner of counting points during play
        • Manner of playing the Cards
        • Variation for the one who deals
        • Manner of counting the hands
      • Article IV – The Game of Tarots regarded as a game of political geography
      • Article V – Relationship of this game with a Chinese monument
      • Article VI – Relationship of this game with squares or tournaments
      • Article VII – Spanish card decks
      • Article VIII – French cards
      • Conclusion
        • Application of this game to divination
    • Study on the Tarots and on the Divination by the Cards of the Tarots
      • The Book of Thoth
      • First Series – Age of Gold
      • Second Series – Age of Silver
      • Third Series – Age of Iron
      • This game applied to divination
      • Names of various cards, preserved by the Spaniards
      • Mythological attributes of several others
      • Comparison between these attributes and the values that one assigns to the modern cards for divination
      • Way in which one proceeds to consult the Fates
      • It made up a great portion of ancient wisdom
      • Cards to which fortune tellers attach predictions

  • Necronomicon Magic – Ostara 2007

  • The Order of the Tarot Trumps – Midsummer 2007

  • Sensory Metaphors – January 2007

  • Spirits’ Rights – A Manifesto – Yule 2006
    • The Manifesto
      • Axiom 1
      • Axiom 2
      • Axiom 3
      • Premise
      • Conclusion
    • Commentary

  • Spirit Touch – Beltane 2007

  • Vampires, Werewolves, Ghosts, and Demons – Samhain 2007
    • Vampires
    • Werewolves
    • Ghosts
    • Demons