Index of Content by Donald Tyson
- Contributions by Donald Tyson
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- Black Magic – Mabon 2007
- The Malleus Maleficarum
- Daemonologie
- Cornelius Agrippa
- A. E. Waite
- Sacred Magic of Abramelin
- Theurgia and Goetia
- High and Low Magic
- The Grimoires
- Black Mass
- Black Pact
- Christian Fundamentalism
- Church of Satan
- The Definition of Magic – Lughnasadh 2007
- Esoteric Energy
- Mana
- Power of Change
- Subjective and Objective Change
- Three Stages of Energy Manipulation
- Esoteric Energy in Image Magic
- Psychic Energy
- Probability Shift
- Miraculous Effects
- The Divine Source
- Veil of Unknowning
- Cosmic Trigger
- Sea of Possibilities
- The Game of Tarots by Antoine Court de Gébelin –
translated from the French by Donald Tyson – February 2007
- The Game of Tarots
- The surprise caused by the discovery of an Egyptian book
- This Egyptian book exists
- Article I – Allegories presented by the cards of the game of Tarots
- Atouts
- Number 0, Zero – The Fool
- Number I – The Game of Cups, or the Juggler
- Numbers II, III, IV, V – Leaders of Society
- King and Queen
- High Priest and High Priestess
- Number VII – Osiris Triumphant
- Number VI – The Marriage
- Numbers VIII, XI, XII, XIII – Four Cardinal Virtues
- Number XI – Fortitude
- Number XIII – Temperance [recte: XIV]
- Number VIII – Justice
- Number XII – Prudence
- Numbers IX – The Sage, or the Seeker of Truth and Justice
- Number XIX – Sun
- Number XVIII – The Moon
- Number XVII – The Dog Star
- Number XIII – Death
- Number XV – Typhon
- Number XVI – The House of God, or Castle of Plutus
- Number X – The Wheel of Fortune
- Number XX – Card badly named the Last Judgement
- Number XXI – Time, badly named the World
- Article II – Suits
- This game is based on the number seven
- Eastern names preserved in this game
- Article III – The way in which one plays Tarots
- Manner of dealing the cards
- The manner of counting points during play
- Manner of playing the Cards
- Variation for the one who deals
- Manner of counting the hands
- Article IV – The Game of Tarots regarded as a game of political geography
- Article V – Relationship of this game with a Chinese monument
- Article VI – Relationship of this game with squares or tournaments
- Article VII – Spanish card decks
- Article VIII – French cards
- Conclusion
- Application of this game to divination
- Study on the Tarots and on the Divination by the Cards of the Tarots
- The Book of Thoth
- First Series – Age of Gold
- Second Series – Age of Silver
- Third Series – Age of Iron
- This game applied to divination
- Names of various cards, preserved by the Spaniards
- Mythological attributes of several others
- Comparison between these attributes and the values that one assigns to the modern cards for divination
- Way in which one proceeds to consult the Fates
- It made up a great portion of ancient wisdom
- Cards to which fortune tellers attach predictions
- Necronomicon Magic – Ostara 2007
- The Order of the Tarot Trumps – Midsummer 2007
- Sensory Metaphors – January 2007
- Spirits’ Rights – A Manifesto – Yule 2006
- The Manifesto
- Axiom 1
- Axiom 2
- Axiom 3
- Premise
- Conclusion
- Commentary
- Spirit Touch – Beltane 2007
- Vampires, Werewolves, Ghosts, and Demons – Samhain 2007
- Vampires
- Werewolves
- Ghosts
- Demons